According to the mighty book of knowledge (Wikipedia), fun is: … the enjoyment of pleasure, particularly in leisure activities. Fun is an experience—short-term, often unexpected, informal, not cerebral and generally purposeless. Here at Think Brownstone, we love to have fun. Fun is a big part of our culture, and it plays a role in forming the attitudes we bring to the studio every day. Just look at a small slice of the record we’ve collected over the years. It’s also no surprise that having fun at work can actually increase productivity. Some really smart people have researched and reported these findings (check out The Truth About Workplace … Read more of the post How We Keep Work Fun With “Thinkbot”
Design ideas, wit, and wisdom from Think Brownstone.
It seems like everyone is using Agile to manage projects these days. And chances are that if you ask your professional contacts, you’ll find that some form of Agile is governing their work. At Think Brownstone, we’re often working closely with clients as members of their Agile project teams (both as UX experts and developers). We’ve been able to adapt our Agile methods to help clients successfully launch products while enabling a flexible process for our team. Below, I’ll share the 5 tips that have helped us to achieve success with Agile. 1. Continuously plan Planning is a constant in any … Read more of the post Five Tips for Agile Project Success
Our development team came out in full force for this year’s BarCamp Philly, an all-day “unconference” held at Wharton’s Hunstman Hall and centered around community-built talks that attendees sign up to present on the morning of the event. On top of the fun we had meeting lots of new people, our team also hosted three sessions on topics we’ve been excited to share and discuss with others in our field—technical recruiting, using the future of JS6 now, and making a career transition to web. BarCamp is one of my favorite conferences of the year because of the the like-minded individuals … Read more of the post Learning & Community at BarCamp Philly 2015
Carl and I went to the Inc. 5000 conference again this year to accept Think Brownstone’s award (we’re #2530 for 2015—our third time on the list!) and for some continuing education on topics related to running and growing our business. Here’s my recap of the hit (and miss) moments from the event. And check out my sketchnotes to see my favorite takeaways from all of the keynote speakers. Dan Price of Gravity Payments challenged the 1500 leaders in the room to, above all else, love and serve our people. An eye-opening conversation with a friend who was struggling to live on … Read more of the post Hits and Misses at the 2015 Inc. 5000 Conference
At this year’s Forge Conference, an annual gathering of designers, developers, product managers, and makers from around the web, the broader discussion seemed to orbit the theme of how we move forward into the future of design. Not design in terms of visual aesthetics or even user experience—while we’re passionate about these areas of design, this isn’t the only perspective we should be bound to. The day’s excellent speakers got me thinking more about how we design (and develop) moving forward. Founder and CEO of Big Spaceship, Michael Lebowitz opened this year’s conference with “The Age of How”—how his company came to be, how … Read more of the post Designing for the Future: Forge Conference 2015